![]() As you learn the rhythm of your weapons, you start to subconsciously line up attacks – when you have some breathing room, that is. For example, some weapons target random or nearby enemies but others can be loosely aimed, and this makes you think more carefully about how to move around. Your weapons fire automatically, meaning all you have to do is dodge the thousands upon thousands of monsters coming at you, which is a lot more intense than it sounds. Technically speaking, all you do in this game is walk around, either out of the path of approaching monsters or over to some loot in the distance. Vampire Survivors is a shining example of snacky, streamlined game design, and it does so much with so little. You start by flicking a whip at bats but within 10 minutes you'll have turned into a living blender of destruction, a dervish of death sending fire bolts, axes, daggers, boomerangs, and plenty more bouncing around the screen in a pulpy frenzy of ghosts, zombies, and giant bugs. More and stronger monsters flood the screen as time goes on so you've got to acquire and upgrade items and weapons to make sure you can keep up with the ever-growing horde. You play as one of several unlockable survivors, each with their own starting gear and passive bonuses, on a quest to survive the night. ![]() Imagine a lawnmower sim made by Alucard from Castlevania.
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